Living World
Pictures and spoken questions invite your child to choose a living thing, an animal's need, a home or a grown-up animal. Some rounds show a change after a prediction, then ask what happened. You can discuss the pictured examples together without needing to handle plants or animals.
Free for every family until 20 November 2026Every game and level. No card needed.
Which one is a LIVING thing?
What it practises
- Distinguish pictured living and non-living examples
- Match animals with familiar needs and relationships
- Identify roots and leaves in plant-part questions
How the levels grow
- Seed Level 1
- Sprout Level 2
- Bloom Level 3
- Flourish Level 4
- Shine Level 5
Both age bands use the same scenario selection, and each level draws from its own bank. Level 1 includes living/non-living choices, animal needs, young-and-grown animal pairs and a fish's home. Level 2 moves to plant-change scenes, plant needs, another animal pair and a care choice. Level 3 includes further habitats, roots and leaves, and a caterpillar-change scene. Levels 4–5 reuse the level 3 bank. Five scenarios are selected at levels 1–3 and six at levels 4–5; the band does not supply a separate easier or harder bank.
Ages 2–4 play on the Pre-Nursery path and ages 4–6 on the Kindergarten path. Good play climbs a level; a hard day holds it, and a level earned is never taken away.
What you might notice
- Does your child explain which clue they used?
- After a change scene, can they say what was shown?
Try it at home
Draw a plant, dog and cup on one sheet. Talk about which are living and what the drawn plant or dog might need. Let your child add a water picture beside a living thing. Keep the discussion on drawings; no animal feeding or plant collecting is needed.
Not in this game: The game does not practise identifying real species or recording a complete life cycle.
Home-learning units that use it
- Playgroup
- Look at a Book Animal Friends
- Nursery
- Animals and Their Homes
- KG 1
- Growing Up Healthy Food and Teeth Plants and Seeds Animals and Their Babies
- KG 2
- Healthy Me Animals and Habitats
- Ready for Class 1
- Reading for Information Ourselves Plants and Animals Moving Around Sound and Hearing
More in Curiosity Lab
-
Predict and identify falling or supported objects
-
Use hot, warm, cool and cold in pictured examples
-
Recognise weather words and pictured clues
-
Predict whether pictured things float or sink
-
Match eyes, ears, nose, tongue and skin to their jobs
Every game is free until 20 November 2026.
Living World and the other 43 games, every level, with no card and no payment.