Curiosity Lab · Forces

Gravity Drop

Your child looks at a small motion scene and chooses what they think will happen. Some rounds then animate the event and ask what they noticed; others ask a direct question about support or movement. Choices involve pictured objects, so the activity needs no real dropping or pushing experiment.

Every game is free for every family until 20 November 2026. No card, no payment.

What it practises

  • Predict and identify falling or supported objects
  • Distinguish pictured pushes and pulls
  • Choose and check a pictured path or stopping design

How the levels grow

  1. Seed Level 1
  2. Sprout Level 2
  3. Bloom Level 3
  4. Flourish Level 4
  5. Shine Level 5

For ages 4–6, each level draws from its own bank. Level 1 includes falling, support and push-or-pull questions. Level 2 moves to push strength, ramps, stopping a ball and observing a collision. Level 3 includes comparing ramps, choosing a path, changing direction and watching movement at an edge. Levels 4–5 draw from that same third bank rather than add new motion topics. The first three levels select five scenarios; levels 4–5 select six. The selection can mix direct questions with prediction-and-observation scenes.

This game is on the Kindergarten path, for ages 4–6. Good play climbs a level; a hard day holds it, and a level earned is never taken away.

What you might notice

  • Does your child describe the result after the animation?
  • Can they separate what they guessed from what they saw?

Try it at home

On paper, draw a toy resting on a table and a second picture of it supported by a hand. Ask what is holding it in each scene. Let your child add another pretend support, keeping this a drawing conversation without dropping household objects.

Not in this game: The game does not measure real forces or provide an open-ended physics experiment.

Home-learning units that use it

KG 2
Push and Pull
Ready for Class 1
Moving Around

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