Number Train
Numbered train carriages give your child a sequence to complete. Some rounds ask them to arrange number tiles; others ask for a missing number or a neighbour. Visible numbers provide clues to the order. The task changes across levels, so look at the current instruction before choosing a tile.
Every game is free for every family until 20 November 2026. No card, no payment.
What it practises
- Arrange numbers in a consecutive sequence
- Find a missing, next, before or after number
- Follow tens sequences and later count backwards
How the levels grow
- Seed Level 1
- Sprout Level 2
- Bloom Level 3
- Flourish Level 4
- Shine Level 5
Both age bands use the same level plans. Level 1 mixes ordering with a partly completed train. Level 2 adds missing-number and next-number questions. Level 3 includes before-or-after questions as well. Level 4 mixes counting in tens with sequences in ones. Level 5 adds backwards counting in ones and uses tens in its remaining tasks. Sessions have three rounds at level 1, four at levels 2–3 and five at levels 4–5.
Ages 2–4 play on the Pre-Nursery path and ages 4–6 on the Kindergarten path. Good play climbs a level; a hard day holds it, and a level earned is never taken away.
What you might notice
- Does your child use the numbers already on the train?
- Do they check whether the step is one or ten?
Try it at home
Write 1, 2 and 3 spaced along a drawn train on paper. Cover the middle number with your hand and ask what belongs there. Reveal it together. Use a different short sequence for an older child and discuss which way the numbers are moving.
Not in this game: The game does not practise ordinal words such as first, second and third.
Home-learning units that use it
More in Number Harbor
- Counting StarsCounting, ages 2–6
- Number MatchNumbers, ages 2–6
- Ten-Frame FillTen frames, ages 2–6
- Make the NumberNumber bonds, ages 4–6
- Add & Take AwayAdding & taking away, ages 4–6
- Pay and ChangeMoney & change, ages 4–6
- Share and GroupSharing & equal groups, ages 4–6