Ten-Frame Fill
A frame of ten boxes shows dots or waits for your child to add them. Some rounds ask for a given amount; others ask how many dots or empty spaces there are. Later rounds use two frames. Your child taps boxes or chooses a number, depending on the prompt.
Every game is free for every family until 20 November 2026. No card, no payment.
What it practises
- Represent and read quantities on a ten-frame
- Find how many more make ten or twenty
- Recognise ten and some more as a teen number
How the levels grow
- Seed Level 1
- Sprout Level 2
- Bloom Level 3
- Flourish Level 4
- Shine Level 5
Both age bands use the same five-level plan. Level 1 fills and reads amounts from one to five. Level 2 uses amounts up to ten and adds how-many-more questions. Level 3 includes empty-space questions alongside filling, reading and complements to ten. Level 4 adds ten-plus amounts from eleven to fifteen. Level 5 extends teen choices to nineteen and asks how many more make twenty. Number-choice rounds offer three options at levels 1–2 and four later.
Ages 2–4 play on the Pre-Nursery path and ages 4–6 on the Kindergarten path. Good play climbs a level; a hard day holds it, and a level earned is never taken away.
What you might notice
- Does your child count filled boxes or empty ones?
- Can they describe a full frame as ten?
Try it at home
Draw two rows of five large boxes. Shade three boxes together and count them. Ask how many boxes remain empty, pointing one at a time if needed. Keep the drawing on one sheet and let your child choose whether to shade or direct you.
Not in this game: The game does not practise written column addition or place value beyond twenty.
Home-learning units that use it
More in Number Harbor
- Counting StarsCounting, ages 2–6
- Number MatchNumbers, ages 2–6
- Number TrainNumber order, ages 2–6
- Make the NumberNumber bonds, ages 4–6
- Add & Take AwayAdding & taking away, ages 4–6
- Pay and ChangeMoney & change, ages 4–6
- Share and GroupSharing & equal groups, ages 4–6