Pay and Change
A small pretend shop displays an item or pair of items with prices. Your child taps numbered coins into a payment tray and checks the amount. Later rounds ask how much change comes back from a larger payment. The pieces show values without copying any country's real coins.
Every game is free for every family until 20 November 2026. No card, no payment.
What it practises
- Combine pretend coin values to pay an exact price
- Add two item prices
- Find the difference between a price and an amount paid
How the levels grow
- Seed Level 1
- Sprout Level 2
- Bloom Level 3
- Flourish Level 4
- Shine Level 5
For ages 4–6, level 1 pays prices from one to five using pieces worth one. Level 2 pays one item's price from two to ten using mixed values. Level 3 combines two prices, with totals from six to twenty. Level 4 asks for change after buying one item; level 5 uses two items. Change rounds choose a larger payment of ten, twenty, fifty or one hundred as needed. Each level has five scenarios.
This game is on the Kindergarten path, for ages 4–6. Good play climbs a level; a hard day holds it, and a level earned is never taken away.
What you might notice
- Does your child add values rather than count the coins?
- Can they explain what the returned change represents?
Try it at home
Draw a pretend shop with a book priced at four. On the same sheet, draw pieces worth one and two and point to a way to pay. Discuss your country's money (for example, rupees), while explaining that these drawings are only pretend values.
Not in this game: The game does not practise recognising your country's real coins and notes.
Home-learning units that use it
- KG 2
- Money and Shopping
- Ready for Class 1
- Coins and Notes
More in Number Harbor
- Counting StarsCounting, ages 2–6
- Number MatchNumbers, ages 2–6
- Number TrainNumber order, ages 2–6
- Ten-Frame FillTen frames, ages 2–6
- Make the NumberNumber bonds, ages 4–6
- Add & Take AwayAdding & taking away, ages 4–6
- Share and GroupSharing & equal groups, ages 4–6