Number Harbor · Money & change

Pay and Change

A small pretend shop displays an item or pair of items with prices. Your child taps numbered coins into a payment tray and checks the amount. Later rounds ask how much change comes back from a larger payment. The pieces show values without copying any country's real coins.

Every game is free for every family until 20 November 2026. No card, no payment.

What it practises

  • Combine pretend coin values to pay an exact price
  • Add two item prices
  • Find the difference between a price and an amount paid

How the levels grow

  1. Seed Level 1
  2. Sprout Level 2
  3. Bloom Level 3
  4. Flourish Level 4
  5. Shine Level 5

For ages 4–6, level 1 pays prices from one to five using pieces worth one. Level 2 pays one item's price from two to ten using mixed values. Level 3 combines two prices, with totals from six to twenty. Level 4 asks for change after buying one item; level 5 uses two items. Change rounds choose a larger payment of ten, twenty, fifty or one hundred as needed. Each level has five scenarios.

This game is on the Kindergarten path, for ages 4–6. Good play climbs a level; a hard day holds it, and a level earned is never taken away.

What you might notice

  • Does your child add values rather than count the coins?
  • Can they explain what the returned change represents?

Try it at home

Draw a pretend shop with a book priced at four. On the same sheet, draw pieces worth one and two and point to a way to pay. Discuss your country's money (for example, rupees), while explaining that these drawings are only pretend values.

Not in this game: The game does not practise recognising your country's real coins and notes.

Home-learning units that use it

KG 2
Money and Shopping
Ready for Class 1
Coins and Notes

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