Our week: KG 2, week 12
Dates: to · Try one activity on a day that suits you. Repeat or pause any part.
Reading & talking
Do: Read an ar ending. Write car, jar and far. Underline ar in each word. Say that part as you hear it in car, then join it to each first sound. Read the whole words normally. Explain far using a familiar distance. Notice the shared rhyming ending without changing your child's accent.
You need: Paper and a pencil
Talk: Which letters make the shared ending in car and jar?
We noticed:
Game (optional): Rhyme Time
Writing & pencil control
Do: Choose the food names. Agree two or three foods for a pretend meal, perhaps roti, daal and mango. Say each name. Your child writes what they can hear, with your help for unfamiliar spellings. Put each name on its own line.
You need: Paper and a pencil
Talk: What can our reader choose?
We noticed:
Game (optional): Word Builder
Numbers & shapes
Do: Hundred chart walk. Colour every tenth number. What do you notice? Then colour the fives in another colour.
You need: A hundred square drawn on paper
Talk: Why is counting in twos faster?
We noticed:
Game (optional): Counting Stars
Science & our world
Do: Camouflage hunt. Hide some shapes that match the background and some that don't. Which does your child find first? Why?
You need: Paper shapes coloured to match your garden or carpet
Talk: How does its colour help an animal hide?
We noticed:
Game (optional): Living World
Thinking & feelings
Do: A place for both. Draw two large overlapping loops. Label one red and one cups. Add small drawings directly inside: a red sock, blue cup and red cup. Discuss why the red cup belongs in the shared space. Your child chooses another drawing to add.
You need: Paper and crayons
Talk: Where could our red cup belong?
We noticed:
Game (optional): Focus Farm
Moving & making
Do: Set up the counter. Pretend to open a fruit shop. Draw mangoes and bananas as the stock. Decide who serves and who buys. Practise placing an item beside its picture label, offering it with two hands and explaining what the shopkeeper does. Swap roles without needing prices or payment.
You need: Two checked empty boxes, paper and crayons
Talk: What does our shopkeeper need to do?
We noticed:
Game (optional): Five Senses
A possible rhythm: one or two strands a day, on the days that suit you. Swap days freely. Games are optional and never replace the home activity.
Something we would like to repeat: