Weekly plan · KG 2 · ages 5–6

One week, one page.

One activity for each strand this week. Do them on the days that suit you, repeat any you enjoy, and skip what doesn't fit. Each strand moves through its own units at its own pace.

Our week: KG 2, week 11

Dates: to  ·  Try one activity on a day that suits you. Repeat or pause any part.

Reading & talking

Long Vowel Sounds: ai ee igh oa oo
Week 5 of about 5

Do: Real or silly? Read words like boat, joat, feet, keet, rain, bain. Sort them. It proves your child is reading, not guessing.

You need: Word cards, two boxes marked 'real' and 'silly'

Talk: What other words rhyme with 'moon'?

We noticed:

Game (optional): Sound Hunt

wasilearn.com/learn/kg-2/long-vowel-sounds

Writing & pencil control

Write a Message for Someone
Week 2 of about 2

Do: Did the message work? Give the note to its reader. Ask them to say what they think it means before acting on it. If an object or place is unclear, choose one useful word to add or change together. Write a fresh copy only if your child wants to.

You need: The message and a willing reader at home

Talk: Which words tell the reader what to do?

We noticed:

Game (optional): Trace It

wasilearn.com/learn/kg-2/write-a-message-for-someone

Numbers & shapes

Counting in 2s, 5s and 10s
Week 2 of about 3

Do: Hands up. Count fingers five at a time: 5, 10, 15, 20. How many fingers in the family?

You need: The whole family's hands

Talk: Which numbers do we say when we count in fives?

We noticed:

Game (optional): Counting Stars

wasilearn.com/learn/kg-2/counting-in-steps

Science & our world

Animals and Habitats
Week 2 of about 3

Do: Animal features. Draw a polar bear with thick fur and a fish with fins. Talk about how each feature helps in its habitat. Ask your child to point to the feature and finish 'This helps it to…'. You can write their explanation beside the drawing.

You need: Paper and crayons

Talk: What would happen to a fish in the desert?

We noticed:

Game (optional): Living World

wasilearn.com/learn/kg-2/animals-and-habitats

Thinking & feelings

Choose with Two Clues
Week 1 of about 3

Do: Both clues matter. Draw a red cup, blue cup, red sock and blue sock. Ask for something red that is also a cup. Your child points and explains. Check each clue separately. Then let your child give you two clues.

You need: Paper and crayons

Talk: Does this fit both clues?

We noticed:

Game (optional): Focus Farm

wasilearn.com/learn/kg-2/choose-with-two-clues

Moving & making

Matching Prints and Mirror Moves
Week 3 of about 3

Do: An outdoor mirror. Face each other with comfortable space between you. One person slowly raises a hand or opens both arms; the other mirrors the shape. If you lift your right hand, your partner lifts their left, as a mirror would. Play seated or standing and swap leader after a few movements.

You need: A safe outdoor space

Talk: How can we move slowly enough for our partner to follow?

We noticed:

Game (optional): Match Paths

wasilearn.com/learn/kg-2/matching-prints-and-mirror-moves

A possible rhythm: one or two strands a day, on the days that suit you. Swap days freely. Games are optional and never replace the home activity.

Something we would like to repeat:

KG 2 skills checklist →