Our week: Ready for Class 1, week 13
Dates: to · Try one activity on a day that suits you. Repeat or pause any part.
Reading & talking
Do: My and fly. Write my and fly, underlining y. Say them naturally and listen to their matching endings. Blend fly with separate /f/ and /l/ sounds before its vowel. Use my in a spoken phrase about a drawing. Help your child read my again.
You need: Paper and a pencil
Talk: Which letter is at the end of fly?
We noticed:
Game (optional): Sight Words
Writing & pencil control
Do: Show me the steps. Ask your child to show you how to put socks away. Agree three steps, such as find a pair, fold it and put it in the box. Draw a picture for each step and put them in order.
You need: A few socks and a box
Talk: What should the reader do first?
We noticed:
Game (optional): Story Steps
wasilearn.com/learn/class-1-ready/writing-simple-instructions
Numbers & shapes
Do: Find the missing part. Write 6 = 4 + a blank box. Ask how many would make the two sides equal. Let your child draw dots or use fingers. Try a blank on the left, such as a box + 3 = 7, and check the whole statement together.
You need: Paper and a pencil
Talk: How can two different-looking groups have the same value?
We noticed:
Game (optional): Add & Take Away
Science & our world
Do: Animal movements. Sort animals by how they move: walk, fly, swim, hop, wriggle, slither. Some go in two groups!
You need: Pictures of animals
Talk: How does a snake move? A fish?
We noticed:
Game (optional): Gravity Drop
Thinking & feelings
Do: Check the offer. Draw a pretend child upset about a torn picture. Suggest asking whether they want company, help or space. Your child chooses words for the offer. Invent the reply together and act on it. Explain when getting an adult would be useful.
You need: Paper and crayons
Talk: What could we do if someone says no?
We noticed:
Game (optional): Feelings Friends
Moving & making
Do: Choose our two places. Choose two everyday places, such as a kitchen and a bus stop. Draw a simple sign for each. Decide who works or waits there and invent one helpful exchange, such as a cook offering a meal or a passenger asking the destination. Practise the voices while seated.
You need: Paper and crayons
Talk: How does each helper support someone at our chosen place?
We noticed:
Game (optional): Helper Heroes
wasilearn.com/learn/class-1-ready/our-neighbourhood-sound-team
A possible rhythm: one or two strands a day, on the days that suit you. Swap days freely. Games are optional and never replace the home activity.
Something we would like to repeat: