Our week: KG 2, week 22
Dates: to · Try one activity on a day that suits you. Repeat or pause any part.
Reading & talking
Do: Flip book. Staple small first-letter cards over an '-ug' card. Flip through: bug, hug, mug, jug, rug. Read each one.
You need: Card, a stapler
Talk: If you can read 'bell', can you read 'shell'?
We noticed:
Game (optional): Rhyme Time
Writing & pencil control
Do: Write two facts. Help your child write two short sentences that match this cup. Say each first, then leave spaces between words. Add a capital and full stop with help. Read a common word such as the or is together while checking the writing.
You need: The cup, paper and a pencil
Talk: Which heading names our topic?
We noticed:
Game (optional): Sight Words
Numbers & shapes
Do: My day in pictures. Draw an activity from each part of your own day: morning, afternoon, evening and night. Put the pictures in order and name the parts of the day together. Your family's activities and times may differ from another family's.
You need: Paper, crayons
Talk: What do we do in the morning?
We noticed:
Game (optional): Clock Steps
Science & our world
Do: Move paper without touching it. Hold the strip by one end. Keep your hand steady while your child gently fans towards it without contact. Swap roles. Compare fanning with stopping and describe what actually happens. Moving air can push the strip; touching it would be a different test.
You need: A wide paper strip and the folded paper
Talk: Did our fan touch the strip?
We noticed:
Game (optional): Weather Watch
Thinking & feelings
Do: Change the waiting plan. Ask which waiting choice helped. Try another short turn only if both want to. Model asking, "Could I use another crayon?" If the plan changes, explain it and offer a new choice. Do not lengthen the wait as a test.
You need: The same paper and crayons
Talk: What could help while you wait?
We noticed:
Game (optional): Feelings Friends
Moving & making
Do: Guide my turn. Your child points to the numbers as you move slowly through them. Swap roles when both are ready. Ask which square comes next and pause there together. Keep the same short route; a clear instruction matters more than speed or extra hops.
You need: The grid and a comfortable waiting place
Talk: Would you like steps, finger steps or a hop?
We noticed:
Game (optional): Number Train
A possible rhythm: one or two strands a day, on the days that suit you. Swap days freely. Games are optional and never replace the home activity.
Something we would like to repeat: