Weekly plan · KG 2 · ages 5–6

One week, one page.

One activity for each strand this week. Do them on the days that suit you, repeat any you enjoy, and skip what doesn't fit. Each strand moves through its own units at its own pace.

Our week: KG 2, week 1

Dates: to  ·  Try one activity on a day that suits you. Repeat or pause any part.

Reading & talking

Two Letters, One Sound: sh ch th ng ck
Week 1 of about 4

Do: Sound sort. Add duck and sock cards. Read the words and sort them by sh, ch, th, ng or ck. Underline each pair. In duck, ck writes one /k/ sound: /d/ /u/ /k/, three sounds. Read sock together and find its ck.

You need: Word cards: ship, shop, chip, chin, thin, moth, ring, sing

Talk: How many sounds are in 'ship'? (three: sh-i-p)

We noticed:

Game (optional): Sound Hunt

wasilearn.com/learn/kg-2/two-letter-sounds

Writing & pencil control

Writing a Sentence
Week 1 of about 5

Do: Say it, count it, write it. Choose a sentence together ('I can run fast.'). Say it, count the words on fingers, then write it, leaving a finger space after each word.

You need: Paper, pencil

Talk: What does every sentence start with?

We noticed:

Game (optional): Trace It

wasilearn.com/learn/kg-2/writing-sentences

Numbers & shapes

Number Bonds to 10
Week 1 of about 3

Do: Ten in the bed. Sing 'Ten in the bed'. When some fall out, how many are left in the bed? 'Seven in bed, three on the floor: seven and three make ten.'

You need: Ten small toys, a towel as a bed

Talk: What goes with 6 to make 10?

We noticed:

Game (optional): Make the Number

wasilearn.com/learn/kg-2/number-bonds-to-ten

Science & our world

Push and Pull
Week 1 of about 2

Do: Push or pull hunt. Open doors, drawers, the fridge, a zip. Is it a push or a pull? Make a two-column list with pictures.

You need: The house

Talk: Is kicking a ball a push or a pull?

We noticed:

Game (optional): Gravity Drop

wasilearn.com/learn/kg-2/push-and-pull

Thinking & feelings

Puzzles and Logic
Week 1 of about 3

Do: Who am I? Give clues one at a time: 'I am an animal. I have a long neck. I eat leaves from tall trees.' Your child guesses after each clue.

You need: Nothing

Talk: How did you work that out?

We noticed:

Game (optional): Odd One Out

wasilearn.com/learn/kg-2/puzzles-and-logic

Moving & making

Plan a Movement Route
Week 1 of about 3

Do: Choose the route. Put the boxes on the floor with plenty of room around them. Ask your child to plan two moves: go beside one box, then behind the other. Follow their instructions. Swap roles and add a pause at the end.

You need: Two light cardboard boxes checked by an adult

Talk: Can you describe your route with beside and behind?

We noticed:

Game (optional): Position Quest

wasilearn.com/learn/kg-2/plan-a-movement-route

A possible rhythm: one or two strands a day, on the days that suit you. Swap days freely. Games are optional and never replace the home activity.

Something we would like to repeat:

KG 2 skills checklist →