Clock Steps
Your child hears a time and either picks a matching clock face or adjusts a clock before checking it. The long and short hands both matter. In setting rounds, taps choose hand positions rather than free dragging. Later rounds include half past as well as whole-hour times.
Every game is free for every family until 20 November 2026. No card, no payment.
What it practises
- Match a spoken time to an analogue clock
- Set hands for o'clock and later half-past times
- Distinguish the roles of the short and long hands
How the levels grow
- Seed Level 1
- Sprout Level 2
- Bloom Level 3
- Flourish Level 4
- Shine Level 5
For ages 4–6, level 1 chooses between two clocks for one, three, six or nine o'clock. Level 2 widens to all twelve hours and three clocks. Level 3 sets the short hand for o'clock, while the long hand stays at twelve. Level 4 chooses half-past times. Level 5 mixes reading and setting with whole hours and half hours. Its setting rounds ask for the long-hand position as well as the hour, with the short hand moving appropriately between hour marks.
This game is on the Kindergarten path, for ages 4–6. Good play climbs a level; a hard day holds it, and a level earned is never taken away.
What you might notice
- Does your child inspect both hands?
- At half past, do they notice the short hand between numbers?
Try it at home
Draw a large clock face on paper and add hands for three o'clock. Name the short and long hands together. Draw another for half past three, with the short hand halfway towards four. Invite your child to point to what changed; no movable parts are needed.
Not in this game: The game does not practise quarter hours, minute-by-minute reading or digital clocks.
Home-learning units that use it
- KG 2
- Time and Days
- Ready for Class 1
- Telling the Time: O'clock and Half Past